Crow's Point

A Party Divided
Session 16

The party spends the night in Lowerton, and sets out early the next morning. They walk a few hours west of Gatetown, leaving the city just barely in sight, and piece together a plan to traverse the Great Ridge. Cham casts a Solipsism spell, creating a huge magical set of illusionary stairs that wind all the way to the top of the Ridge. He informs the party that the stairs will be real for whoever has faith and truly believes the stairs exist. The party members each take turns testing their strength of belief, but to Cham’s disappointment all of them fail to tread the stairs. With only the cleric able to climb the stairs, the rest of the group uses a combination of the Boots of Levitation, and a Potion of Flying to magically reach the Ma’Rook Plateau above.

Though they are very distant from the city, the party is apparently spotted, and two demons fly out of Gatetown and attack the party. They are eyewings – dark, hairy creatures that sport bulbous bodies with one large eye and leathery bat-like wings. Cham casts a powerful Protection from Evil spell that spreads across the entire group, making a magical barrier the demons cannot cross. Unfortunately, the eyewings are content to rain huge acidic tears down on the party from above that explode on impact. Swashy and Barlongren pull out their bows, and Myx unleashes a Magic Missile spell. One of the demons quickly drops from the sky, and the other goes speeding back towards the city. Before it gets out of range, Cham picks off the fleeing demon with a well-placed sling stone.

A Great Deal of Luck
Session 15

Still waiting for Sir Gaib and Father Orso to return, the party explores the strange weather afflicting Crow’s Point on their own. Cham and Myx take turns using the Boots of Levitation to fly up into the clouds and cast Detect Magic. They find the weather is clearly being magically controlled, and Myx manages to at least lessen the rain for a short time with a Dispel Magic spell. Sir Gaib and Father Orso return, and Gaib is happy to hear the party was successful in their quest to stop Quorith. The new ruler of Crow’s Point says that his pleas for help from neighboring towns were none too successful – with civil war breaking out in the capital, most towns have been left to fend for themselves as best they can.

Father Orso reports that in his travels he discovered that the druid who oversees the Ben Duragh is controlling the weather. The priest spoke with an animal messenger sent by the druid who said that the town is being punished for disturbing druidic sites in the primeval forest. After much pleading, the druid said he is willing to meet with Sir Gaib to discuss a truce. The party travels with Gaib and Orso to ask the druid to cease his assault on Crow’s Point. The group is surrounded by vicious looking wildlife as the druid steps out of a maple tree to meet with the group. He is surly and dismissive at first, but the party passionately argues that the incursions into the Ben Duragh were instigated by Quorith and Lord Markum, and that Sir Gaib, like his father before him, wishes to maintain a positive relationship with the druids.

As You Wish
Session 14

The party arrives in the inner sanctum of the bastellus’s mind. They find themselves in a plain, circular room carved of ebony marble. Here, the bastellus is manifested simply as itself, and the creature stands in the middle of the room alongside Quorith. The evil wizard was also apparently brought into the nightmare, but deposited safely in the bastellus’s inner sanctum. The wizard curses at the bastellus, saying, “You incompetent fool! Now I will have to deal with these imbeciles myself.” She pulls out a glass vial filled with a familiar glowing red mist. Quorith breaks it open and the mist pours out, taking shape in the form of four hell hounds.

Battle erupts as the hell hounds charge forward. Quorith casts some kind of protective spell on herself, and Myx is frustrated to find her attempt to blind the wizard with magic fails because of these defenses. Swashy nobly leaps in front of Cham to ward off some of the attacks of the hell hounds. This gives Cham the time to finish casting a Protection from Evil spell on the swashbuckler, which ends up being a crucial defensive maneuver. As the hell hounds are summoned creatures, they are warded from attacking Swashy at all, and the rogue maneuvers through the beasts to charge Quorith with her sabre.

Welcome to My Nightmare
Session 13

The party takes a moment to gaze in wonder at Arvendor, the Plane of Dreams. Gwillivin explains that the ‘stars’ the party sees dotting the night sky all around them are actually the individual dreams of all the dreamers in the world right now. A tiny bubble of light pops into the dreamscape when a dreamer falls asleep and winks out when the dreamer awakens. Soon, a couple of dreams float closely by the party, drifting through the emptiness. They peer into the little bubbles of light and see strange images flashing within.

A small bubble of light suddenly speeds towards the party, enlarging as it gets closer. It expands around the party in a flash, capturing them all inside. They find themselves in a dense gray fog, unable to see much of anything around them. Gwillivin says, “We are inside someone’s dream. Someone who sought us out, though I don’t understand how they knew we would be here.”

Personal Demons
Session 12

The party returns to their small hut after a night of revelry and fun with the tortles, and finds Lady Gwillivin quietly crying inside. She tells the party she won’t be coming back from Arvendor, that she plans to stay in the Plane of Dreams. She will give up her life to live briefly in a dream with her lost beloved, Yramor. The party asks what happened to Yramor, and Gwillivin shares her story.

“I was the eldest daughter of my father, Nathanel. He passed away just over two years ago, after our mother had died long before then. According to the customs of my land, I could not take over my father’s estate, as I was unwed. So, title passed to my younger brother, Tirinil. Tirinil had always been a craven and lecherous young man, but I loved him, as he was my brother. However, custom held that if I married within a year, title would pass to my new husband. I never cared for my father’s lands and wealth, but Tirinil craved power.

Ben Durbog
Session 11


In the middle of the night, the party fights off a pack of dire wolves led by a huge winter wolf. They then proceed eastward with Lady Gwillivin, reaching the mist-filled bog in the Ben Duragh, which the party promptly names the ‘Ben Durbog’. The dark swamp water is broken by pale, leafless trees that reach up like skeletal arms through the mist. A leprechaun appears, and, for a sum of gold, tells the party where they can find Uundarl and warns them of the dangers of the swamp: it is infested with trolls and other monsters; a lethally poisonous snake dwells in the branches of the white birch trees; there are pockets of poisonous, explosive gas that bubble up through the water; and an acid rain falls periodically that is not damaging, but prevents any kind of restful sleep. Barlongren and Cham chip in some additional gold to learn of the ‘Master of the Ben Duragh’, but are disappointed to find he is a greedy leprechaun who steals your gold.

The party proceeds through the swamp, fighting off a pack of trolls that seemingly kills Swashy. Some quick thinking, and a little luck, brings her back from death’s doorstep, although she won’t be the same after the incident. Heading deeper into the bog, Myx is bitten by one of the poisonous snakes and consumes a piece of the party’s magic fruit to fight off the lethal poison. Another pack of trolls chases the party, but a well-placed Fireball spell fends them off. Cham casts a Create Campsite spell to magically fashion a shelter from the acid rain for the night. The next day, the party finally meets Uundarl’s servants, which are a group of tortles, man-like turtles that walk upright. They take the party to meet Uundarl, who turns out to be an ancient, giant, intelligent turtle. Uundarl says that he knows where the crescent moongate is, and he will tell the party where to find it if they will kill an evil beast that has recently moved into the swamp. Uundarl does not know what kind of monster it is, but tortle scouts can take the party to its lair. The party spends the night in the tortle village in the swamp and, for the first time since entering the Ben Duragh, they are able to relax for a night. They partake in some of the tortles’ games, and Barlongren and Cham drink some of their foul, but effective, swamp ale.

The Eyes of Gam’Sheth
Session 10


Swashy finally defeats the curse on her, as she battles the wight and shatters its blue amethyst eyes with her sabre. The wight leaves behind a powerful set of magical crystal eyes, the Eyes of Gam’sheth, which Swashy begrudgingly lets the party take. The party battles a basilisk, and Swashy and Barlongren are turned to stone. Fortunately, Myx and Cham are able to rescue their friends using the waters of a magical fountain. The group is then charmed by nymphs, though they meet Elandra, a nymph they had previously saved from the dungeons in Crow’s Point, who sets them free. Elandra tells the party that Uundarl, supposedly the oldest and wisest creature in the Ben Duragh, may help them find the crescent moon druidic site. Uundarl can be found in a bog to the northeast.

With the nymphs, the party meets one of Lady Gwillivin’s guardsmen who says Gwillivin was captured by a tribe of ogres. The party heads towards the ogre’s encampment and encounters a grig along the way. The tiny half-man, half-cricket plays a fiddle whose music charms Barlongren into dancing just before the party is attacked by two giant constrictor snakes. The party manages to defeat the snakes and the grig, and eventually they reach the tribe of ogres, which they also soundly defeat in battle. They rescue Lady Gwillivin, but, unfortunately, she does not know where the moongate to the Plane of Dreams is. Though, she does have the mandrake root needed to travel through it.

The Ben Duragh
Session 9


While crossing a river, the party is attacked by a giant freshwater octopus. They make it to an open hill with a circle of standing stones at the top around a large tree. Vampire Rose bushes cover the area inside the stones. A giant beetle attacks the party in the middle of the night. In the morning, they are able to see a symbol on the stones, but it is not a crescent moon. Myx and Cham recognize it as a ‘tree of life’, whose magical fruit has healing properties. Barlongren climbs up one of the stones and retrieves some fruit from the tree.

The party heads south towards a lake with a small island in it that they spotted from the hilltop. Arriving at the waters, they find their reflection in the lake is an old, elderly version of themselves, and they guess the lake’s waters will severely age those who enter. They camp by the lake, and a pair of ankhegs attacks them in the middle of the night. The next day, Cham casts Water Walk on Barlongren and he heads towards the island, but a giant eagle attacks him out on the water. Cham casts Water Walk on himself to come to Barlongren’s aid, but Swashy jumps on the cleric’s back, fearing the blue-eyed wight will come for her if Cham leaves her side. The eagle picks Barlongren up into the air and drops him in an attempt to kill him, but his Ring of Feather Falling effortlessly saves him, and the party finishes off the eagle.

Barlongren finds a symbol on the standing stones on the island, though it is not a crescent moon. He meets an old gnome who inhabits the island and claims to be the brother of Squim, the very human alchemist in Crow’s Point. The gnome says Crow’s Point is in danger, as the town has angered the local druid. The gnome provides Barlongren with a catalog of some of the symbols he found on druidic sites in the area. None are the crescent moon symbol, though Cham recognizes one as being the symbol for a different moongate. The gnome says the site is in the mountains to the north, and the party begins heading that way. They walk into a trap set by a tribe of wood imps, who launch a seemingly limitless number of poisoned javelins at the party. The poison knocks out numerous party members, but through a miraculous turn of luck, Swashy somehow survives long enough to cut down the last of the wood imps. With the rest of the party unconscious from the poison, Swashy is left standing alone in the forest.

Shady Dealings
Session 8


The party attends Sir Gaib’s celebratory feast, where Cham inspires the audience with a magically aided speech, Swashy pickpockets Duke Jalmeth, and Myx puts on a magical show for the guests. Al’Saleed tells the party the deal for the dragon eggs must happen tomorrow, and the party agrees to accompany him on the way to the Ben Duragh. They arrive at the deal, and the party suspects Al’Saleed never had a deal in place and has simply brought them there to ambush someone else’s arrangement. They find that the dragon eggs are actually wyvern eggs. A fight breaks out with the bugbears, and the party defeats them. Interrogating one of the survivors, they find that the eggs came from a wyvern found in some ruins on the other side of the Ben Duragh, past the northern boundary of the forest. Al’Saleed heads back to town, and the party journeys to the Ben Duragh. Entering the forest, the party comes across a group of dead Heironeous guards that appear to have been killed by wild animals. Venturing further, the party is attacked by vines that come alive and attempt to strangle them, though they manage to escape.

Session 7


The party informs the old city guard of Sir Gaib’s return. The weather continues to worsen through the night, and a tornado ravages some of the countryside near the town. As dawn breaks, Brother Holden returns with a squad of Heironeous guards, but the party easily defeats the group. With a large group of loyal old city guards, Sir Gaib, and Father Orso, the party waits in the forest until they receive word that Quorith and most of the remaining Heironeous troops have headed out of town towards the Ben Duragh. The group enters the keep through the secret tunnel the party used before, and clears it of the few remaining Hieroneous guards. They also find an undead, animated Lord Markum sitting in his room and dispatch of him. Sir Gaib tells his guards to spread the word through the town of his return, and to hold a celebratory feast tomorrow.

Swashy has another run-in with her curse as the blue-eyed wight finds her alone in the keep’s hallways, though she manages a desperate escape to evade the creature. The party discovers from a set of papers in Captain Simorad’s desk that Quorith is in control of the strange, black creature, called a Bastellus, the party encountered in Lord Markum’s chambers. Quorith is searching for a moongate in the Ben Duragh that can lead to Arvendor, the Plane of Dreams. There she plans to use the Bastellus to freely corrupt the dreams of anyone she wishes and bend them to her will, as she did Lord Markum. Sir Gaib asks the party to venture into the Ben Duragh and stop Quorith. Cham attempts a Remove Curse spell on Swashy, but only succeeds in granting the swashbuckler a cryptic vision that reveals painfully little about how she might defeat the curse that is upon her.


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