Crow's Point

Things Change
Session 6

Summary

The party learns from Tartus that Lady Gwillivin was searching for an ancient druidic site in the Ben Duragh marked with the symbol of a series of dots shaped into the outline of a crescent moon. Apparently this site is an ancient “moongate”, which druids used to travel across far distances and sometimes to other planes of existence. During the night a wight with only one eye, which appears to be a blue amethyst gem, enters camp, attacks Swashy, and takes the blue amethyst the swashbuckler plucked from a skull in the underground city of Kerzen. Cham turns the creature, but before it flees into the night, it tells Swashy she is cursed and it will come for her again to take all of her possessions. The next day, the party heads into Crow’s Point, which they find eerily devoid of Heironeous guards. A steady rain has moved in, and the weather worsens throughout the day, turning into a powerful storm.

The party enters the temple in town in early evening. Upon seeing Father Orso, Brother Holden, the new head of the temple, summons a pack of four hell hounds to attack the party as he flees. After dispatching the creatures, the party finds Craggers pilfering the temple’s store room, and the thief informs the party that Lord Markum gave a speech from the walls of the keep earlier, though his demeanor seemed oddly “mechanical”. Markum stated that all able-bodied citizens are needed to save the town from a dire threat in the Ben Duragh by helping to search for an ancient druidic site marked with a certain symbol, which the party recognizes as the same crescent-moon shape that Lady Gwillivin was searching for. Markum also informed the town that his advisor, Quorith, would be leading the expedition to find this symbol. Using the temple’s consecrated altar, Father Orso successfully performs the ritual to transform Sir Gaib back into his human form.

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Break Out
Session 5

Barlongren’s aim is shockingly deadly as his throwing axe severs the head of the fleeing guard. He drags the body back into the stairwell leading down into the dungeons, but overhears a conversation in the main hall as he does so. A voice he doesn’t recognize says, “Sir, we found two bodies on a catwalk in the courtyard.” Barlongren then hears the voice of Captain Simorad reply, “Intruders in the castle. I told you to be honest with me, boy.”

The barbarian then grits his teeth in anger as he hears the voice of Chuck, the stable boy. “Please sir, I swear, I don’t know anything about intruders in the castle, honest! I told you everything I know!”

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Break In
Session 4

The party awakens in the middle of the night to find Craggers in their room. He is attempting, unsuccessfully, to sneak out with the party’s large golden map of the ancient underground city of Kerzen. The party questions him to find out if he targeted the item for a reason, or if someone else put him up to it, but it seems that Craggers was only interested in it because it was a large sheet of pure gold. While debating what to do with the thief, Craggers suddenly leaps out the window of the room. The rogue lands awkwardly on the dirt-packed street below and then runs off with a shuffling limp.

Swashy heads down to breakfast and spies a wealthy mark enjoying breakfast alone. She approaches and offers to read the man’s fortune. While carefully inspecting the lines on his palm, she reaches under the table and relieves him of his belt pouch. She leaves him with some wise words about avoiding the door to go through the window, advice that Craggers must have recently received as well.

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Quest, Quest, Quest!
Session 3

The party files out of the narrow shaft onto the spiderweb and begins making their way across. Out on the web, they can see the remnants of supports for a bridge that must have once spanned the chasm, though it clearly collapsed years ago. Only the spiderweb now remains to span the emptiness between the small shaft and the tunnel on the other side. The party gets about halfway across the web when a giant spider emerges from the tunnel ahead. The party engages the beast, but are surprised from behind when two shadows emerge from the shaft they came out of to join the battle. Suspended above a yawning black chasm, the party desperately tries to fight off the combatants on both sides.

Cham attempts to cast a Protection from Evil spell to make at least one of the party members impenetrable to the shadows’ touch, but one of the unnatural monsters strikes him as he is casting, disrupting the spell as it fades from Cham’s memory. Resorting to brute strength, Barlongren engages the shadows with his magical axe, the only weapon the party has that is capable of wounding the creatures. Thanks to Myx’s precision dagger throwing, the rest of the party is soon able to send the giant spider fleeing, but not before two baby giant spiders leap onto the web to take up the fight. While Barlongren holds the line against the shadows, Cham, Swashy, and Myx try to finish off the young spiders, but soon most of the party is close to death’s door from their accumulated wounds.

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Trapped in the Dark
Session 2

The party’s journey up into the foothills surrounding Crow’s Point is relatively uneventful. They pass the time listening to Craggers’ never-ending chatter, and are especially entertained when Cham asks Craggers to give the party advice on how to pick-pocket. The (lovably) dim-witted rogue’s display of his patented “one hand up high with the other down low” technique is a valuable lesson that no one in the party will soon forget.

After a couple of days, the party arrives at a large willow tree by a small creek, and Craggers halts the party to tell them that the rebels’ hideout is in a cave just up the hill from their current location. Swashy agrees to scout things out and sneaks up to the mouth of the cave. She peers inside to see a hulking ogre walking towards the cave entrance. The swashbuckler notices a chain around one of its ankles before quickly bolting back down the hillside.

Relaying her discovery to the group, Craggers nods and says, “Oh yeah, that’s the ogre they captured to guard the cave.”

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Homecoming
Session 1

The party, Myx, Cham, Barlongren, and Swashy, takes a contract from the merchant, Tartus, in the town of Crow’s Point to deliver some silk to a clan of duergar (some naïve townsfolk call them “evil dwarves”, but the party prefers “morally questionable dwarves”) living in caves in the nearby mountains. The deal is successfully completed, but winter snows trap the party up in the mountains. They spend the winter in a cave and get to know each other, and surprisingly don’t get on each others’ nerves too much. They seem to have a diverse but complimentary set of skills that helps keep them alive in the wilderness during the harsh winter:

  • Myx – Elven Mage
  • Cham – Human Cleric of Pharsma, God of Death
  • Barlongren – Human Barbarian (Ravager)
  • Swashy – Human Thief (Swashbuckler)

With spring, the snows clear and the party is finally able to head back to Crow’s Point.

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